Friday, 8 November 2013

Sci-fi/Fairy Tale ideas

Genre 3 – Sci-fi/Fairy Tale ideas:


SciI want to get across a really huge divide of poor and rich, lavish and destitute. I want to depict these slums as both hyper technical, maybe with a steam punk twist, mixed with bright and colourful magic. A shantytown filled with Tokyo style colours and ads for various services and things. The inner city will be stark and white, the design of the city focused on symmetry and almost surreal marble structures. The colour in the inner city comes from almost hidden lush gardens and the bright rich fabrics the citizens wear, though they’re deep, expensive colours, not hyper bright. I think traditional Japanese silk patterns would lend themselves well to these types of clothes. I don’t want to do any ‘monsters’ per say in this game, they’re all people, from ogres to dryads and fairies and spirits and demons and dragons to red caps and other goblins. I want a BIG variety in people. I know if this was a real game that would present a big problem with how many different base characters would be needed and animation would be hell, but hey, I’m just the concept artist.

Horror/Survival Ideas

Genre 2 – Horror/Survival ideas:


Typical horror survival game I suppose, the difference being the inclusion of ‘school yard’ games, thought it might be hard to program all the individual mechanics for each different game. But wouldn’t it be so cool to play tag with a live grenade or jump ‘rope’ with razor wire? It would not be cool in real life. I’m also thinking hide and seek, more variations of tag and possibly ‘what’s the time Mr Wolf’ with an actual huge mutated wolf, big slobbering fangs, skin and fur sloughing off a rotting frame. I’d like the town to be a de-saturated version of 50s middle class America, but maybe on a hidden island or something. I think it would be great if the protagonist was a crazy conspiracy theorist, and you can dress him/her in all sorts of wacky clothes, like playing dress up. Though I want the horror threat to be very real over all these overtones of silliness. Human and animal experimentation, mutations, grown humans gone wrong. The place was just shut down, everything like it was except with the thick layer of dust coating every inch of the island.  I’d like to make a few models of 50s cars. I also want some paintings that show the odd interaction between the player and the mutants left, it’s not friendly, they’re always plotting, it’s like being mocked in a sweet way, daggers aimed straight at your back. They get you to play their ‘games’ just wanting to see what happens, like playing with a toy.

Wednesday, 6 November 2013

Cartoon/Fantasy Ideas

Genre 1 – Cartoon/Fantasy ideas:


For the game design aspect I think possibly some element of platforms, but definitely inclusion of puzzles. I want to convey a bright coloured world with huge colossal monsters, sort of like the feeling of being a small child and facing something much bigger than you. Architecture wise I’d like to include designs that hark back to gothic castles, towering Greek coliseums, intricate Japanese temples as well as small villages made from timber. Maybe some villages could be high up in the trees, decorated with fruits and lanterns or down in caves lit by those bioluminescent spores and fungi. I would like the clothing style to be interesting and intricate but not too difficult to model, it needs to be relatively simple but different. I’m not sure about my current designs yet; I’m not too keen on them. It might be interesting to look into traditional African tribal wear for something a little different.  Need to look more at different games for monster/creature ideas, though I adore the theme in Grandia 2 of different body parts, I’d like a theme.

Tuesday, 5 November 2013

Biro sketch of possible hairstyle for Fantasy/Cartoon Protagonist.

Just a bit of a biro sketch because I love drawing hair in biro. I was thinking a simplified version of this would be good for protag from Game 1.